index
1. Cyberspace (spirit of the world)
2. Telepathy - Manipulation and PSI
3. Roll play and Multi-User Dungeon
4. Second self and exorcism
5. Virtual World
6. Cyborg (bionic man/woman)
7. Robots and Androids
8. Artifical life
9. Vision and City of the future
10. Government and Control System
My Favorites
Second self and exorcism
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There is a lot of excitement about virtual reality. In both the popular and academic press there is enthusiasm and high expectation for a future in which we don gloves and masks and bodysuits and explore virtual space and sensuality. However, from the point of view of how we think about identity and community, there is reason to feel great excitement about where we are in the present. In the text-based virtual realities that exist today, people are exploring, constructing, and reconst- ructing their identities. They are doing this in an environment infused with a postmodern ethos of the value of multiple identities and of playing out aspects of the self and with a constructionist ethos of "Build something, be someone." And they are creating communities that have become privileged contexts for thinking about social, cultural, and ethical dilemmas of living in constr- ucted lives that we share with extensions of ourselves we have embodied in program.    Sherry Turkle

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